Vulture was kind enough to post the "32 Must-See Art Exhibits Opening This Fall" and of course, what they really mean is the 32 Must-See Art Exhibits Opening in NYC the Fall. Which is fine. If you live in NYC. I do not. Therefore, I'm left with a sense of ennui blended with melancholy and agitation at the futility of reading this article knowing that I'll never see these shows I really want to see.
But hey, maybe you can see them for me! If so, I'd like you to go, in my place, to:
“Dana Schutz: Fight in an Elevator”
9/10 Through 10/24, Petzel Gallery
Lion Eating Its Tamer
Love Dana Schutz. During a painful period of being part of a critique group, it was determined that my figure painting was not bad enough to be weird and not good enough to be great. I worked and worked to loosen up and find my weirdness with Dana as my holy grail. Sadly, I continue to pose no challenge to her unique interpretations and hysterical voice.
“Pixar: The Design of Story”
10/8 Through 8/7, Cooper Hewitt
Robert Kondo, Remy in the Kitchen, "Ratatouille," 2007. Digital painting.
Ok, so I'm letting the world know that I'd rather see a show about cartoon art than "Artistic Furniture of the Gilded Age" at the Met (which can also be found on Vulture's list). I am and always have been a pop culture junkie and dammit this looks fun.
Examining the collaborative design process behind Pixar Animation Studios, Cooper Hewitt, Smithsonian Design Museum presents “Pixar: The Design of Story,” from Oct. 8 through Aug. 7, 2016. Featuring original artwork, including rarely seen hand-drawn sketches, paintings and sculptures, the exhibition reveals how Pixar develops popular characters, fosters emotional connection to its films and, ultimately, how the design process is at the studio’s core.
Lou Romano, colorscript, "The Incredibles," 2004. Digital painting.
Examples of work on view include architectural research that informed the structure and characterization of Carl’s house in Up; colorscripts and storyboards from The Incredibles, which chart the emotional arc of the story through color; sculptures of Woody from Toy Story; and model packets and detailed drawings from Wall-E, showing the iteration process that increased the believability of Wall-E’s mechanical functions. Interactive stations in the gallery will focus on the three design tools of research, iteration and collaboration. Visitors will also be able to engage with an 84-inch touch-screen table and explore more than 450 pieces of artwork from Pixar, as well as learn about related objects from Cooper Hewitt’s collection.
I should be able to get one of my two spawn living in NYC to see this for me and that will have to suffice. If so, a souvenir T-shirt would be greatly appreciated.
Hope your fall is filled with 32 awesome art shows wherever you are!